Agent self-organisation principles
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Principles for agent design is a hot research topic providing precious raw material for applied uses. This article in progress is a place to collect principles and associated mindsets, compare and organize them into a workable catalog, and report on results for any of these principles.
Ad-hoc set of principles
Homeostasis (Cannon), Principle of adequate design (Rashevsky), Anticipation (Rosen), Ratiomorphous decomposition (Lorenz, 1973), Homeokinesis (Der), Empowerment (Klyubin et al), Autopoeisis (Maturana & Varela), …
Ad-hoc set of approaches
Ad-hoc set of known approaches | Year | Attribution | ||
---|---|---|---|---|
Design for a brain, ultrastability | 1952 | Ashby | ||
Autopoeisis | 1972 | Maturana & Varela | ||
Adequate locomotion strategies, brain equation | 1974 | Rössler | ||
Embodied agent design principles | 2006 | Pfeifer & Bongard | ||
Self-organization of behaviour | 1999 | Der | ||
2008 | Klyubin, Polani & Nehaniv | |||
Predictive brain | 2006/2010 | Friston, Clark | ||
Embodied agent design principles
From the book “How the body shapes the way we think” by Pfeifer & Bongard, 2006.
Design principle | Description | |||
---|---|---|---|---|
P1 | Three constituents | Ecologial niche, behaviours and tasks, agent design | ||
P2 | Complete agent | The complete agent behaving in the real world | ||
P3 | Cheap design | Outsource as much as possible to environment | ||
P4 | Redundancy | Verteilte physikalisches Substrat, teilweise | ||
Überlappung in Funktion | ||||
P+: No single cause, no single effect | ||||
P5 | Sensorimotor | Use motors to produce sensory stimulation, | ||
coordination | P+: Closed-loop, Predictive processing | |||
P6 | Ecological balance | 1) Complexity match task-environment / sensori-motor | ||
2) Uniform task distribution over morphology, | ||||
material, control, environment | ||||
P+: Adequate design | ||||
P7 | Parallel, loosely | Large number of concurrent async processes | ||
coupled processes | P+: Population coding, Ensembles | |||
P8 | Value | Fundamental value definition - good / bad | ||
smp agent and pile theory
Coming [WIP]
notes: auto: meme:
Two versions of the same stack of items, sorted in bracing order
dynatropic | motion towards option | |
autoplastic | subject to change by itself | |
autohedonistic | subject to its own value | |
autonomic | subject to its own rules | |
autotelic | subject to its own goals | |
autochronic | subject to its own timing | |
autogenerative | subject to its own making | |
autopoetic | subject to its own storytelling | |
ecologic | subject to its own limits and difference towards the other |
and sorted in category contiguous blocks
autohedonistic | subject to its own value | |
autonomic | subject to its own rules | |
autotelic | subject to its own goals | |
autochronic | subject to its own timing | |
autogenerative | subject to its own making | |
autopoetic | subject to its own storytelling | |
autometaplastic | subject to its own change by itself | |
dynatropic | motion towards option | |
ecologic | limitation as resource |
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