Computer music reading and literature

This document

Chatting with @imf over at the pulsar.scramble group, taking the opportunity to collect a few bits and pieces in one place, clean out the duplicates and post a draft of a computer music bibliography.

TODO merge, dsp.bib,,, make awesome github list collab, Changes 2020-12-21 adding SC3 Tutorial Cottle [@imf], 2020-12-20 draft v1

music: math:

music: technique: analysis: synthesis: generative:

music: signal processing:

  • Digital filters, Richard W. Hamming
  • The scientist and engineer’s guide to digital signal processing, Steven W. Smith,
  • Musical Signal Processing, Curtis Roads
  • Digital Audio Signal Processing, John Strawn (Editor), 1993
  • Cellular neural networks and visual computing, Leon Chua

music: neuro: psycho-acoustics:

generative: data-driven:

  • Auditory Display - Sonification, Audification, and Auditory Interfaces. Gregory Kramer (Editor). Addison-Wesley, 1994.
  • Sonification for exploratory data analysis, Thomas Herrmann, Thesis

music: articles: papers:

music: unsorted:

music: SuperCollider

music: python: MIR:

  • George Tzanetakis and Perry Cook, “Musical genre classification of audio signals”, IEEE Transactions on Speech and Audio Processing, vol. 10, No. 5, July 2002. tsap02gtzan.pdf
  • Juan José Burred and Alexander Lerch, “Hierarchical Automatic Audio Signal Classification”, Journal of the Audio Engineering Society (JAES), Vol. 52 No.7/8, July/August 2004, pp. 724-739, dafx06.pdf

music: examples: example works:

  • Cornelius Cardew: Treatise, graphical score


tag cloud

robotics music research books AI sound intelligence feed ethology computational psychology startups jcl audio models brain organization motivation micro management jetpack funding dsp algorithms testing test synthesis sonfication smp scope risk principles musician motion mapping gt generative fail exploration evolution epistemology digital decision datadriven computing computer complexity aesthetics wyafinding visualization tools theory temporal sustainability stuff sonic-art sonic-ambience society signal-processing sequence self score robots robot-learning robot python pxp priors predictive policies philosophy perception organization-of-behavior open-world open-culture neuroscience networking network navigation minecraft midi measures math locomotion linux learning kpi internet init health hacker growth grounding graphical gaming games explanation event-representation embedding economy discrete development definitions cyberspace culture creativity computer-music compmus cognition business birds biology bio-inspiration android agents action